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Unity SDK
Spotify Pixel

Integrate your Unity app with Spotify Pixel

Don't go through the pain of direct integration. RudderStack’s Unity SDK makes it easy to send data from your Unity app to Spotify Pixel and all of your other cloud tools.

Easy Unity SDK to Spotify Pixel integration with RudderStack

RudderStack’s open source Unity SDK allows you to integrate RudderStack with your your Unity app to track event data and automatically send it to Spotify Pixel. With the RudderStack Unity SDK, you do not have to worry about having to learn, test, implement or deal with changes in a new API and multiple endpoints every time someone asks for a new integration.

Popular ways to use Spotify Pixel and RudderStack

Easily send conversions

Send existing events to Spotify Pixel as conversions with no additional code.

Track client and server-side

Manage client-side and server-side conversions for Spotify Pixel with a few clicks.

Easily send audience data

Send custom audiences from your warehouse to Spotify Pixel.

Frequently Asked Questions

With Rudderstack, integration between Unity SDK and Spotify Pixel is simple. Set up a Unity SDK source and start sending data.
Pricing Unity SDK and Spotify Pixel can vary based on the way they charge. Check out our pricing page for more info. Or give us a try for FREE.
Timing can vary based on your tech stack and the complexity of your data needs for Unity SDK and Spotify Pixel.

Use the Unity SDK integration with other popular destinations

VWO

A/B Testing & Feature Experimentation

About Spotify Pixel

Spotify Pixel allows you to measure listeners' actions after hearing an ad. You can use this information to optimize your marketing efforts based on real-time insights. RudderStack supports Spotify Pixel as a destination to which you can seamlessly send your customer data.

About Unity SDK

RudderStack’s open-source Unity SDK acts as a wrapper on top of our Android SDK and iOS SDK and allows sending user event data generated in games. By integrating this SDK, you can track and send your game event data to your preferred destinations for further analytics.